The video is definitely worth a watch for anyone interested in the behind-the-scenes of game development, as well as what Nintendo games look like without their clothes on. It's not clear what these were destined to be, but Waikuteru theorises that they were perhaps meant to be supply rooms. There's even a few weird, unused, barely-developed areas that consist of a small, grassy circle surrounded by water. Waikuteru even shows off the DLC areas by running and gliding to them, demonstrating the musical and lighting changes that take place when he hits the boundary. Waikuteru added some sweet little touches to Skyloft, too, like the Korok who runs a mushroom shop in the Bazaar, or the massive stone pillar that boots Link back to the ground, but what's best of all is seeing the watercolour world of Skyward Sword with the gorgeous lighting of Breath of the Wild. To demonstrate this newfound power, Waikuteru took Skyloft, the starting town of Skyward Sword, and dropped it into the game. The possibilities are endless! Image: Waikuteru Create a twenty-foot statue of Link picking his nose. Build a café, and invite all your favourite horses. In a new video, Waikuteru shows off how modders can actually edit the overworld in Breath of the Wild, which could mean. Breath of the Wild modder Waikuteru - who you may remember from the revamp of Link's House, turning it from "rubbish shack" into "actually functional domicile", or their discovery of an unused shrine - has just had a breakthrough, and it involves everyone's favourite motion-based Zelda game. Out of all the towns Link's ever lived in, it sure was the floatiest.
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